You
know, there has been a lot of part threes released this year. We’ve had Mass
Effect 3, Max Payne 3, The Dark Knight Rises, Diablo III, Skyfall and I’m pretty sure that there are a few others that I’ve
missed. But today we’re here to talk
about the latest third installment of a franchise, Assassin’s Creed III. As
I’ve mentioned before, the Assassin’s
Creed franchise is one that has walked a bit of a rough path. The first game was an unexpected hit, selling
millions of copies worldwide but received mixed to average reviews mainly
citing the repetitiveness of the game.
Part two, on the other hand, was incredible, giving us a fantastic
story, great gameplay and compelling characters. The next installment, Brotherhood, actually managed to improve on the gameplay and still
told a great story with compelling characters even if it was less compelling
then II. Revelations
on the other hand, was not a great game.
In a nutshell, it was just a rehashing of Brotherhood with buggier
gameplay, and a story and supporting characters that completely failed to get
the gamer invested and just felt like a final attempt to milk another game out
of Ezio’s storyline before moving on.
Assassin’s
Creed III, however, promised something different. In the months leading up to its release, the
game showcased a setting in colonial America during the Revolutionary War, the
ability to run through tree tops like a Predator, wild animal threats, and the
ability to command your own ship! Now if
that isn’t enough to get a fan excited I don’t know what is. So has the game lived up to its hype or is a
franchise that’s on its last leg, desperately clinging to life? Time to find out. This is the Illusive One’s Review of Assassin’s Creed III.
The
Plot
The plot is a little…difficult to
describe because it’s a little needlessly complicated. During the present, the game once again
follows Desmond Miles as he battles modern day Templars and tries to prevent an
apocalypse from befalling the Earth with the help of technology left behind by
the first civilization, (and if you don’t know what I’m talking about I suggest
playing the other games again to get some grasp on it). However, in order to access this machine
Desmond must find a key and they only way to find its location is to go back in
the animus and relive the life of his native American ancestor, Connor Kenway,
(who also has a native American name that I won’t even try to spell), during
the Revolutionary War. In Connor’s
storyline, he must become an Assassin and rebuild the Brotherhood in the New
World while taking down the various Templar leaders, led by his father, who
would see the world oppressed under their tyranny.
Now, I have to admit that the whole
overarching plot dealing with Desmond and his attempt to save the world never
really appealed to me. I’ve always been
of the belief that the storylines involving the battles between the Assassins
and the Templars should have been enough to tell a good story and the games
have often proved this to be true.
However, in this game, the overarching story was probably the more
compelling of the two. Unlike the last
few games, we really feel the tension and sense of impending doom which was
sorely lacking in previous games. Unlike
previous Assassin’s Creed games we
also got to see a bit more of the Templars, and see what goes into their
thinking and how they do things. In the
process we find that their goals really aren’t all that different from those of
the Assassins, and the game goes out of its way to show that the Templars are
human and not necessarily pure evil. In
fact some of the best parts of the story are the sequences where Connor and his
Templar father are working together towards common goals and it’s really
interesting to see the similarities and differences between the two.
Unlike
previous games, this one is very adult in the way in portrays certain
things. Washington for example is not
without faults and often does things that directly conflict with Connor’s goals
and need to help his people. As with the
Templar portrayal, the game goes out of its way to show that the lead members
of the Revolution weren’t in the right all of the time and in some ways were
just as bad, if not worse, then the British.
It also doesn’t take the fairy tale ending approach to things as many of
the underlying issues with races and ideologies in the colonies are never fully
resolved in the game’s storyline and show the dark sides of what independence untimely
does for the colonies and Connor’s tribe.
And quite frankly these ideas and themes are brilliant and we honestly
don’t see enough of this ground covered in videogames.
However, despite all of these
good ideas, the game’s story has some big problems. For starters, it’s not a very well told story
as the narrative is all over the place.
You play the first three sessions, (chapters), as Connor’s Templar
father, (how his bloodline is connected to Ezio’s and Desmond’s is never
explained), and then spend the next two as Connor training to be an assassin in
a game with a story that lasts twelve sessions.
In other words the gameplay time of the main story is already halfway
through before you even put on the assassins hood. Even ignoring this, the rest of the story is
not well told. Whereas previous games
put you in the middle of a war between the Templars and assassins, in this game
it’s just Connor against the organization in America making it feel similar to
the original Star Wars trilogy was
with the Jedi if the narrative had been a lot less compelling.
It
also doesn’t help that the time frame of the game is all over the place and you
often find yourself questioning why Connor is at certain places at certain
times. Unlike the previous main
characters, Connor really doesn’t have any reason to be a part of certain
historical events such as George Washington being named Commander in Chief of
the Continental Army or the signing of the Declaration of Independence. Often entire years will pass off screen and
you never get any explanation as to why he waited so long to do something or
what happened in the years in-between and makes the narrative feel choppy.
The
final negative thing to note is ending.
I won’t say too much but trust me when I say that the ending was just
stupid and lazy. Whereas the failure of
the ending of Mass Effect 3 was more than
likely due to bad writing, this ending gives the impression that the writers
just didn’t give a shit and just wanted to get the series over with. Easily one of the worst endings I have ever
seen, but to tell you the truth by this point I wasn’t even surprised.
All
around, the plot is a bit of a mixed bag.
Desmond’s story is surprisingly good and Connor’s story is full of great
themes and puts fourth ideas that we honestly don’t see enough of in videogames
these days. However, it’s bogged down by
an un-compelling narrative and a crappy ending so unless you really want to see
a game that takes place during this era, I have a hard time recommending it for
the plot and it’s certainly a far cry from the plots of II and Brotherhood.
The
Gameplay
Now,
the Assassin’s Creed games have
always been decent in this department for the most part and this game is no acceptation. For the most part. Like previous games you really feel like you
have been transported back to the time period the game takes place in. Everything about the environments just says
the colonial period and anyone with a fascination with this time period is
going to be in heaven. The game also
really makes you feel just how long it takes to reload a gun in this era and
how useless they are in close quarters combat and how deadly they can be if
someone gets a shot off. The wilderness
environments surprisingly make for a great change of pace from the other games
that took place almost exclusively in cities.
The stuff you can do with your homestead is also worth noting. Whereas in other games it just amounted to
buying buildings and collecting revenue, in this game you have to actively
maintain the homestead in order to get money, bringing people in to make a
village and buying their wares and selling them at a profit in places all over
the map.
The
main story missions are a bit of a mixed bag but when they are good they are
really good, particularly the battles you fight in the war, such as Lexington
and Concord, being part of the Boston Tea Party, and getting past the British
lines to kill the British commander at the Battle of Bunker Hill. The last good thing worth noting is Naval
Combat, and good god is it awesome. It
feels like you’re in Pirates of the Caribbean
or Master and Commander as you fight
other ships with cannons or ramming and boarding them and battling the weather
to stay afloat. I don’t know how exactly
to explain the appeal of it but if you’ve played the game you should know what
I’m talking about.
However,
the gameplay does have some pretty big flaws.
For starters, the controls sucked and were incredibly buggy. Gone is the fluency of ACII and Brotherhood and you‘ll
often find yourself pressing a button five times in the middle of combat and
your character will not react. This was
a bit of a problem in Revelations as
well but here it could give Fallout: New
Vegas a run for its money on unresponsive combat controls and assassinating
and combat is often unfairly difficult because of this. Adding to this is a horrible camera control
that will go all over the place and you’ll find yourself asking what the hell
is going on as it spins all over the place and you’re unable to tell where your
character is. The original weapons and
equipment layout is gone and replaced with something else that works well enough
but doesn’t work nearly as well. For
some god unknown reason they decided to remove block from your characters
abilities making damage very easy to obtain and the damage you will take just
feels cheap. On a completely parallel
note, the original health bar is gone in favor of regenerating health which
cuts back on the difficulty factor in a negative way.
As
I mentioned above, the missions a bit of a mixed bag but are ultimately not as challenging
as they once were and usually don’t involve assassination so much as it does
fighting in battles. The assassination
missions that do exist however are underwhelming in difficulty and execution
and I found myself longing for the walls of Venice and Rome of the previous
games before too long. There was also a
very ill-conceived choice to have the Native Americans talk in their own
language, and considering the subtitles are white and much of the game has white
backgrounds it makes it almost impossible to read.
Finally,
the multiplayer sucks. It consists completely of stealthily stabbing people and
occasionally teaming up to stab other people stealthily but it just lacks any
real speed or tension and to be honest I found it completely boring.
Overall,
the gameplay is the very definition of hit or miss. The game is the most fun when you are
participating in the Revolutionary War, other historical events, or sailing on
your ship but is dragged down by less than impressive assassination missions
and controls that are sometimes unresponsive and a layout that is inferior to
the original. However, if you can get
past these things, and like the time period it takes place in then you’ll
probably love the gameplay. Odds are
that the control problems will be taken care of in later patches, (if they
haven’t been all-ready), so take all of this for what it’s worth.
The
Characters
Like
most of the other things in this game, the characters are a bit of a mixed bag
and range from the dullest characters in the series to some of the more
interesting. For example, Connor’s
father Haytham is actually a really interesting character and playing the first
three missions as him shows that the character probably has one hell of a
backstory to him. As I mentioned before,
this is the first game where we actually see that the Templars in a more human
light and with this character you really see that they are people to and not
the monsters they were portrayed as in previous games. And again, some of the best moments in the
game were when Haytham and Connor worked together to achieve the same
goals.
In
Desmond’s story we actually get to meet Desmond’s father and for the first time
get a sense as to why he left the Assassins and see a flawed character but one
who obviously cares for his son and people.
In fact the father/son moments of the game in both Desmond’s and
Connor’s storylines are actually some of the best in the whole game. Connor’s mentor, Achilles is a decent mentor
figure, if not very remarkable and Shawn and Rebecca are about the same as they
were in the previous games.
However,
the other characters don’t fare as well.
For starters, Connor is a boring protagonist. I really hate to say this but the guy just
isn’t that interesting and this is one of the biggest problems with the
game. Outside of his interactions with
his father, and a few instances where he questions the role of the Assassins, there
really isn’t anything worth noting about him.
Historical figures aren’t really worth noting either as their
appearances usually don’t amount to much more then extended cameos and most of
them aren’t very well voiced. Despite
the more humanistic approach to the Templars in this game, most of them show no
signs of depth of complexity after you get past the first three sessions. The rest of the minor characters are
entertaining in their own ways but they’re the kind of supporting characters
that you’ll probably forget about in the long term. And that’s really all I have to say about
them.
The
Verdict
All
around, this is probably one of the more disappointing games that I have played
this year. Now granted, a lot of this is
in comparison to AC II and Brotherhood but I honestly can’t believe
how underwhelmed I felt by the story. It
wasn’t nearly as bad as Revelations
in this regard but still can’t hold a candle to II and Brotherhood. The gameplay aspects and characters were identical
in this regard and I can honestly only recommend this game if you are
interested in seeing a game in this time period or want to see how the story
ends. But either way, I’m done with this
franchise. While it’s not nearly at the
level of betrayal that Resident Evil 6
was, it’s obvious to me that the game developers don’t give a crap about the
franchise anymore and I honestly don’t see any reason why I should either if
they don’t.
All
Around
7/10